Bubble Shooter Candy 2

Bubble Shooter Candy 2

Bubble Shooter Candy 2 is the long-awaited second instalment of the legendary Bubble Shooter game. The unique combination of the best Bubble Shooter game with the nicest and cutest candies will make you fall in love with this game from the first pop! What is the highest score you can achieve? Enjoy Bubble Shooter Candy 2 now and make the candies pop!

Play Bubble Shooter Candy 2: A Quick Guide

Pop all candies on the board, scoring as many points as possible. Use the mouse or your finger to aim and shoot. Pop two or more candies by hitting them with a candy of the same color. The more candies you pop in one shot, the more points you get. Failing to pop any candies will earn you a foul. After several fouls, a new line of candies will be added at the top as a penalty. Adjust your winning strategies in each game!

What descriptors are used to tag this game?

The labels applied to this game are arcade, bubble, candy.

Which developer is credited with bringing this game to life?

The developer known for creating this game is SOFTGAMES – Mobile Entertainment Services GmbH.

Which game category does this title belong to?

The game fits within the Bubble Shooter category.

Is there any cruelty in the game?

Yes, Bubble Shooter Candy 2 involves cruel actions or treatment of characters.

Was this game created using a specific framework or game engine such as Cocos2d or Defold?

The game was built using the Javascript game engine.

What gender does the game focus on?

The game is aimed at Female in terms of gender.

Is the game mobile-responsive?

Yes, Bubble Shooter Candy 2 can be enjoyed on mobile devices like iPhones and Android phones.

Which age groups is this game suitable for?

This game is designed for players in the Adults, Seniors age group.

Is there any depiction of blood in the game world?

Yes, Bubble Shooter Candy 2 has blood-related elements.

Is the game appropriate for a children's age group?

No, the content of Bubble Shooter Candy 2 is not suitable for kids.
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